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  • Writer's pictureDevynn LaShure

We Now Have Sound Effects!!!

Updated: Aug 30, 2019

It's only three collections, but Echo Blue Music now officially has free sound effects for your games and films. Since it was the most requested, I went with "Weapons Fire" in three varieties. We have Weapons Fire: Unaltered, Weapons Fire: Hollywood Reverb, and Weapons Fire: Supercharged. The weapons used - and yes, we actually used the firearms that are listed - are as follows: 357 Magnum Pistol, 223 Rifle, 45 Semi-Automatic Pistol, 44 Magnum Revolver, 22 Caliber Rifle, 22 Caliber Pistol, 12 Gauge Shotgun (using buckshot ammo), and a 9mm Pistol.

234 sound effects so far. Thousands to come! And like I said in my previous post, I'm currently taking suggestions. So, if you are in need of specific sound effects, please mention them in the comments section below.


Weapons Fire: Unaltered

This "Unaltered" collection is just what it sounds like. These sound effects accurately represent what it sounds like to fire these weapons in a secluded outdoor location - because that's exactly what we did.

You'll notice quite a difference in volume in this collection because, let's face it, some guns are louder than others. For instance, the 12 Gauge Shotgun is the loudest of the eight weapons used and the 22 Caliber Rifle is the quietest - or I should say the least loud.


Weapons Fire: Hollywood Reverb

The "Hollywood Reverb" collection uses the same audio used in the "Unaltered" collection, but with a bit more bass boom and a 3 second reverb to make the weapon sound more polished - not that any gun sounds polished per se. Let's go with cleaner or smoother.

Though the sounds are as realistic, they may be more appropriate for certain applications. In fact, the reason I named the collection "Hollywood Reverb" is because these guns sound more like what you'd hear in a Hollywood movie.


Weapons Fire: Supercharged

I created the "Supercharged" collection specifically for games - more specifically, FPS (First Person Shooter) games. Again, using the same samples used in the "Unaltered" collection but with a whole lotta super charging (pun intended).

As an example, the 22 Caliber Pistol, which, comparatively speaking, is a fairly quiet pistol now sounds like some kind of souped-up alien weapon while the 12 Gauge Shotgun just sounds, well, ridiculous. You might want to turn the volume down a bit for the shotgun!


Enjoy these first three collections of sound effects. And just as a heads up, explosions are next along with footsteps, running, walking and interactive sound such as coin drops, clicks, blips and beeps for button pressing or rewards. Obviously, the latter would be specifically for games and the former could be used for both games and film.

As always, enjoy! And let me know what you think!

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